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Referenced by Terraria.ModLoader.ModRecipe.AddIngredient(), Terraria.ModLoader.ModRecipe.AddTile(), Terraria.ModLoader.Mod.AutoloadBuff(), Terraria.ModLoader.Mod.AutoloadDust(), Terraria.ModLoader.Mod.AutoloadGlobalBgStyle(), Terraria.ModLoader.Mod.AutoloadGlobalBuff(), Terraria.ModLoader.Mod.AutoloadGlobalItem(), Terraria.ModLoader.Mod.AutoloadGlobalNPC(), Terraria.ModLoader.Mod.AutoloadGlobalProjectile(), Terraria.ModLoader.Mod.AutoloadGlobalRecipe(), Terraria.ModLoader.Mod.AutoloadGlobalTile(), Terraria.ModLoader.Mod.AutoloadGlobalWall(), Terraria.ModLoader.Mod.AutoloadItem(), Terraria.ModLoader.Mod.AutoloadModWorld(), Terraria.ModLoader.Mod.AutoloadMountData(), Terraria.ModLoader.Mod.AutoloadNPC(), Terraria.ModLoader.Mod.AutoloadPlayer(), Terraria.ModLoader.Mod.AutoloadPrefix(), Terraria.ModLoader.Mod.AutoloadProjectile(), Terraria.ModLoader.Mod.AutoloadSurfaceBgStyle(), Terraria.ModLoader.Mod.AutoloadTile(), Terraria.ModLoader.Mod.AutoloadTileEntity(), Terraria.ModLoader.Mod.AutoloadUgBgStyle(), Terraria.ModLoader.Mod.AutoloadWall(), Terraria.ModLoader.Mod.AutoloadWaterfallStyle(), Terraria.ModLoader.Mod.AutoloadWaterStyle(), Terraria.ModLoader.Exceptions.CustomModDataException.CustomModDataException(), Terraria.ModLoader.IO.ItemIO.LoadLegacy(), Terraria.ModLoader.IO.ItemIO.Save(), Terraria.ModLoader.PlayerHooks.SendCustomBiomes(), Terraria.ModLoader.ModRecipe.SetResult(), Terraria.ModLoader.ModNet.SetupDiagnostics(), Terraria.ModLoader.MonoModHooks.StringRep(), and Terraria.ModLoader.TooltipLine.TooltipLine(). This is essentially the same as Mod.AddRecipes. Create instances of ModItem (preferably overriding this class) to pass as parameters to Mod.AddItem. The version of tModLoader that was being used when this mod was built. Adds the given GlobalTile instance to this mod with the provided name. Note: the code on this GitHub repository will be ahead of the current released version. Called when an item is cloned. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. ", "AddProjectile can only be called from Mod.Load or Mod.Autoload", "You tried to add 2 ModProjectile with the same name: ", ". The latest version of tModLoader is 2022.9.47.xx and it works with Terraria 1.4.3.6. Definition at line 373 of file ModItem.cs. It would be a major help for people interesting in modding, and may help mods come out faster. If CloneNewInstances is true, just calls Clone() Otherwise calls the default constructor and copies fields. It provides methods for you to use or override. The amount of extra buff slots this mod desires for Players. Adds the given GlobalBuff instance to this mod using the provided name. Returns 0 if no ModPrefix with the given name is found. Valve Corporation. Returns null if no ModPrefix with the given name is found. Use to directly multiply the item's effective mana cost. Adds the given GlobalWall instance to this mod with the provided name. All of the core team members continue their best efforts to improve and maintain TML despite their real-life obligations, free of charge or any request from the community. // removed .Trim() since sometimes it is desired. This hook will only be called for body armor and leg armor. This is used for determining whether a void AddBackgroundTexture(string texture). Gets the internal ID / type of the ModItem corresponding to the name. Definition at line 1000 of file ModItem.cs. (Using the ModHotKey is more recommended.). The passed reforge price equals the item.value. Will toggle Player.hideMisc for pet and light pet. Returns 0 if no ModMountData has the given name. Main Page; Packages; Classes; Files; Terraria ModLoader Documentation Check buffTimeValue > 2 afterwards if you want to mirror text draw logic. A legacy hook that you should no longer use. Definition at line 336 of file ModItem.cs. The extraTextures dictionary should void AddNPCHeadTexture(int npcType, string texture). Gets the texture slot corresponding to the specified texture name. virtual void Terraria.ModLoader.ModItem.PreReforge, virtual void Terraria.ModLoader.ModItem.PreUpdateVanitySet, virtual bool Terraria.ModLoader.ModItem.ReforgePrice, virtual void Terraria.ModLoader.ModItem.RightClick, virtual void Terraria.ModLoader.ModItem.SetDefaults, virtual void Terraria.ModLoader.ModItem.SetMatch, virtual void Terraria.ModLoader.ModItem.SetStaticDefaults, virtual bool Terraria.ModLoader.ModItem.Shoot. (The item parameter may be null if you don't want to associate an item with the texture.) Referenced by Terraria.ModLoader.ModContent.FileExists(). Definition at line 1058 of file ModItem.cs. Definition at line 907 of file ModItem.cs. If you are looking to hook an earlier part of the update process, see MidUpdateTimeWorld. Allows you to determine how many of this item a player obtains when the player fishes this item. Returns true by default. Returns -1 if no, Called when a hotkey is pressed. ", "AddCommand can only be called from Mod.Load or Mod.Autoload", "AddDust can only be called from Mod.Load or Mod.Autoload", "AddEquipTexture can only be called from Mod.Load or Mod.Autoload", "AddGlobalBgStyle can only be called from Mod.Load or Mod.Autoload", "AddGlobalItem can only be called from Mod.Load or Mod.Autoload", "AddGlobalNPC can only be called from Mod.Load or Mod.Autoload", "AddGlobalProjectile can only be called from Mod.Load or Mod.Autoload", "AddGlobalRecipe can only be called from Mod.Load or Mod.Autoload", "AddGlobalTile can only be called from Mod.Load or Mod.Autoload", "AddGlobalWall can only be called from Mod.Load or Mod.Autoload", "AddGore can only be called from Mod.Load or Mod.Autoload", "AddModWorld can only be called from Mod.Load or Mod.Autoload", "AddMount can only be called from Mod.Load or Mod.Autoload", "AddMusicBox can only be called from Mod.Load or Mod.Autoload", "Cannot assign music box to vanilla music ID ", "Cannot assign music box to vanilla item ID ", "Cannot assign music box to vanilla tile ID ", "AddNPC can only be called from Mod.Load or Mod.Autoload", "You tried to add 2 ModNPC with the same name: ", ". Cannot assign music box to vanilla music ID " + musicSlot or Music ID " + musicSlot + " does not exist or Cannot assign music box to vanilla item ID " + itemType or Item ID " + itemType + " does not exist or Cannot assign music box to vanilla tile ID " + tileType or Tile ID " + tileType + " does not exist, Music ID " + musicSlot + " has already been assigned a music box or Item ID " + itemType + " has already been assigned a music or or Y-frame must be divisible by 36, void Terraria.ModLoader.Mod.AddNPCHeadTexture, void Terraria.ModLoader.Mod.AddProjectile, virtual void Terraria.ModLoader.Mod.AddRecipeGroups, virtual void Terraria.ModLoader.Mod.AddRecipes, void Terraria.ModLoader.Mod.AddSurfaceBgStyle, Terraria.ModLoader.Exceptions.ModNameException, void Terraria.ModLoader.Mod.AddTileEntity, void Terraria.ModLoader.Mod.AddTranslation, void Terraria.ModLoader.Mod.AddWaterfallStyle, void Terraria.ModLoader.Mod.AddWaterStyle, void Terraria.ModLoader.Mod.AutoloadBackgrounds, void Terraria.ModLoader.Mod.AutoloadCommand, void Terraria.ModLoader.Mod.AutoloadGlobalBgStyle, void Terraria.ModLoader.Mod.AutoloadGlobalBuff, void Terraria.ModLoader.Mod.AutoloadGlobalItem, void Terraria.ModLoader.Mod.AutoloadGlobalNPC, void Terraria.ModLoader.Mod.AutoloadGlobalProjectile, void Terraria.ModLoader.Mod.AutoloadGlobalRecipe, void Terraria.ModLoader.Mod.AutoloadGlobalTile, void Terraria.ModLoader.Mod.AutoloadGlobalWall, void Terraria.ModLoader.Mod.AutoloadGores, void Terraria.ModLoader.Mod.AutoloadLocalization, void Terraria.ModLoader.Mod.AutoloadModWorld, void Terraria.ModLoader.Mod.AutoloadMountData, void Terraria.ModLoader.Mod.AutoloadPlayer, void Terraria.ModLoader.Mod.AutoloadPrefix, void Terraria.ModLoader.Mod.AutoloadProjectile, void Terraria.ModLoader.Mod.AutoloadSounds, void Terraria.ModLoader.Mod.AutoloadSurfaceBgStyle, void Terraria.ModLoader.Mod.AutoloadTileEntity, void Terraria.ModLoader.Mod.AutoloadUgBgStyle, void Terraria.ModLoader.Mod.AutoloadWaterfallStyle, void Terraria.ModLoader.Mod.AutoloadWaterStyle, virtual object Terraria.ModLoader.Mod.Call, virtual void Terraria.ModLoader.Mod.Close, sbyte Terraria.ModLoader.Mod.GetAccessorySlot, int Terraria.ModLoader.Mod.GetBackgroundSlot, byte [] Terraria.ModLoader.Mod.GetFileBytes, Stream Terraria.ModLoader.Mod.GetFileStream, DynamicSpriteFont Terraria.ModLoader.Mod.GetFont, LegacySoundStyle Terraria.ModLoader.Mod.GetLegacySoundSlot, Cannot get packet for " + Name + " because it does not exist on the other side, SoundEffect Terraria.ModLoader.Mod.GetSound, int Terraria.ModLoader.Mod.GetSurfaceBgStyleSlot, Texture2D Terraria.ModLoader.Mod.GetTexture, int Terraria.ModLoader.Mod.GetWaterfallStyleSlot, virtual void Terraria.ModLoader.Mod.HandlePacket, virtual bool Terraria.ModLoader.Mod.HijackGetData, virtual bool Terraria.ModLoader.Mod.HijackSendData, virtual void Terraria.ModLoader.Mod.HotKeyPressed, virtual bool Terraria.ModLoader.Mod.LoadResource, A function which returns a stream containing the file content, virtual void Terraria.ModLoader.Mod.LoadResourceFromStream, bool Terraria.ModLoader.Mod.LoadResourceLegacy, virtual void Terraria.ModLoader.Mod.LoadResources, SoundEffect Terraria.ModLoader.Mod.LoadSound, virtual void Terraria.ModLoader.Mod.MidUpdateDustTime, virtual void Terraria.ModLoader.Mod.MidUpdateGoreProjectile, virtual void Terraria.ModLoader.Mod.MidUpdateInvasionNet, virtual void Terraria.ModLoader.Mod.MidUpdateItemDust, virtual void Terraria.ModLoader.Mod.MidUpdateNPCGore, virtual void Terraria.ModLoader.Mod.MidUpdatePlayerNPC, virtual void Terraria.ModLoader.Mod.MidUpdateProjectileItem, virtual void Terraria.ModLoader.Mod.MidUpdateTimeWorld, virtual void Terraria.ModLoader.Mod.ModifyInterfaceLayers, virtual void Terraria.ModLoader.Mod.ModifyLightingBrightness, virtual void Terraria.ModLoader.Mod.ModifySunLightColor, virtual void Terraria.ModLoader.Mod.ModifyTransformMatrix, virtual void Terraria.ModLoader.Mod.PostAddRecipes, virtual void Terraria.ModLoader.Mod.PostDrawFullscreenMap, virtual void Terraria.ModLoader.Mod.PostDrawInterface, virtual void Terraria.ModLoader.Mod.PostSetupContent, virtual void Terraria.ModLoader.Mod.PostUpdateEverything, virtual void Terraria.ModLoader.Mod.PostUpdateInput, virtual void Terraria.ModLoader.Mod.PreSaveAndQuit, virtual void Terraria.ModLoader.Mod.PreUpdateEntities, int Terraria.ModLoader.Mod.ProjectileType, bool Terraria.ModLoader.Mod.TextureExists, int Terraria.ModLoader.Mod.TileEntityType, virtual void Terraria.ModLoader.Mod.Unload, virtual void Terraria.ModLoader.Mod.UpdateMusic, virtual void Terraria.ModLoader.Mod.UpdateUI, readonly Queue Terraria.ModLoader.Mod.AsyncLoadQueue = new Queue(), IDisposable Terraria.ModLoader.Mod.fileHandle, bool Terraria.ModLoader.Mod.IsNetSynced => netID >= 0, virtual string Terraria.ModLoader.Mod.Name => File.name, string Terraria.ModLoader.Mod.DisplayName, virtual uint Terraria.ModLoader.Mod.ExtraPlayerBuffSlots. The aim of this guide is to show players, new and old, the scene of modded Terraria, Tmod Loader, some mods to start with, and some more useful mods/things to be aware of. It facilitates effects like "4 more damage from weapons", virtual void Terraria.ModLoader.ModItem.NetRecieve, virtual void Terraria.ModLoader.ModItem.NetSend, virtual bool Terraria.ModLoader.ModItem.NewPreReforge, virtual void Terraria.ModLoader.ModItem.OnConsumeAmmo, virtual void Terraria.ModLoader.ModItem.OnConsumeItem, virtual void Terraria.ModLoader.ModItem.OnConsumeMana, virtual void Terraria.ModLoader.ModItem.OnCraft. View Mobile Site The display name of this mod in the Mods menu. Returns null if no ModDust with the given name is found. You can find the vanilla equipment IDs by looking at the headSlot, bodySlot, and legSlot fields for items, and modded equipment IDs by looking at EquipLoader. Called in SP or Client when the Save and Quit button is pressed. It is however required that all your friends also install TML if you want to play together; vanilla users can't play with TML users. Allows you to do things after this item's tooltip is drawn. A mod to make and play Terraria mods. Here you will call other methods such as AddItem. There's a real fuckin dark side to modding in that regard and that shouldn't be ignored. Without all the contributions people in the community have made over the years, TML would not be in the state it is in. References Terraria.ModLoader.ModProjectile.Autoload(), Terraria.ModLoader.ModProjectile.mod, and Terraria.ModLoader.Mod.Name. This series teaches you how to create your own mod with stuff. Terraria - Top 5 Game Changing Mods - Vgamerz The line contains draw info. Gets the GlobalWall instance with the given name from this mod. Since a major part of Terraria is combat, adding a new weapon is something very fun and exciting to do! ", "AddTileEntity can only be called from Mod.Load or Mod.Autoload", "AddUgBgStyle can only be called from Mod.Load or Mod.Autoload", "AddWall can only be called from Mod.Load or Mod.Autoload", "AddWaterfallStyle can only be called from Mod.Load or Mod.Autoload", "AddWaterStyle can only be called from Mod.Load or Mod.Autoload". References Terraria.ModLoader.ModCommand.mod, and Terraria.ModLoader.ModCommand.Name. All of the money donated this way is equally shared amongst the core members to those who wish to receive part of it. Terraria Block Reference Chart By Fenris49 On DeviantArt In 2020 www.pinterest.com. References Terraria.ModLoader.ModGore.GetGoreSlot(). Only ever use -= on this field. Also note that this hook is only ever called through this item's associated equipment texture. Support us on Patreon. Allows you to temporarily modify this weapon's damage based on player buffs, etc. Definition at line 209 of file ModHooks.cs. Note that this hook is only ever called through this item's associated equipment texture. Allows you to tie a music ID, and item ID, and a tile ID together to form a music box. By default the parameters will be set to the output of feeding Silt/Slush into the Extractinator. If any hooks return true, the message is not sent. Create an instance of, Adds an equipment texture of the specified type, internal name, and associated item to your mod. TML is a free-to-use modification of the game and will stay that way. References Terraria.ModLoader.GlobalNPC.mod, and Terraria.ModLoader.GlobalNPC.Name. Called while the fullscreen map is active. References Terraria.ModLoader.ModTileEntity.mod, Terraria.ModLoader.ModTileEntity.Name, and Terraria.ModLoader.ModTileEntity.Type. Player Class. If this hook is called on leg armor, equipSlot allows you to modify the leg armor the player appears to be wearing, and the robes parameter is useless. Explore. This hook will only be called for body armor and leg armor. Allows you to modify the player's animation when the player is holding this item. This project exists in its current state thanks to all the people who have contributed: A tag already exists with the provided branch name. Definition at line 545 of file ModItem.cs. Calls Player.DelBuff with index i after checking Main.debuff of buff type b. Allows you to set what the Angler says when he requests for this item. This is useful for creating new classes of damage, or for making subclasses of damage (for example, Shroomite armor set boosts). References Terraria.ModLoader.GlobalProjectile.mod, and Terraria.ModLoader.GlobalProjectile.Name. Gets the type of the ModProjectile of this mod with the given name. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddItem with 2 items of the same name. This method should be called in Load. Definition at line 622 of file ModItem.cs. Returns true by default. Also allows you to give the NPC a void AddBossHeadTexture(string texture, int npcType=-1), void AddPlayer(string name, ModPlayer player). Syncs rain state if StartRain or StopRain were called in the same tick and caused a change to. If the player has high enough mana after this hook runs, mana consumption will happen normally. References Terraria.ModLoader.ModTranslation.Key. Returns null by default. Note that this will not be called if this item is currently being grabbed by a player. Note that this hook is only ever called through this item's associated equipment texture. References Terraria.ModLoader.GlobalNPC.Autoload(), Terraria.ModLoader.GlobalNPC.mod, and Terraria.ModLoader.Mod.Name. Adds the given underground background style with the given name to this mod. The item object that this ModItem controls. Note that this hook is only ever called through this item's associated equipment texture. Set player.setBonus to a string for the bonus description. The prefix being applied to the item, or the roll mode. Return false to stop the item from being added to the player's inventory; returns true by default. This allows you to interact with other mods without having to reference their types or namespaces, provided that they have implemented this method. Definition at line 427 of file ModItem.cs. TML is largely created and maintained by a core team of contributors: Blushiemagic, Chicken-Bones, Jopojelly, Jofairden, Mirsario and Solxanich. Gets the GlobalProjectile instance with the given name from this mod. This hook will only be called if the player is not frozen in any way. There are a wide variety of functions to control behavior and change stats, and aside from items, this is probably the most used class. Return null to use the vanilla holdout origin (zero); returns null by default. If no ModSound instance is provided, the custom sound will play in a similar manner as the default vanilla ones. Used for additively stacking buffs (most common). Definition at line 215 of file ModHooks.cs. If no custom gore behavior is provided, the custom gore will have the default vanilla behavior. If you are looking to hook an earlier part of the update process, see MidUpdateDustTime. Definition at line 61 of file ModItem.cs. Returns 0 if no ModTile with the given name is found. This method is called even if PreDrawInWorld returns false. Same as the other ProjectileType, but assumes that the class name and internal name are the same. Returns the waterfall style with the given name from this mod. Definition at line 29 of file ModHooks.cs. Definition at line 68 of file ModHooks.cs. Good for debuffs, or things which should stack separately (eg ammo type buffs). Hijacks the send data method. References Terraria.ModLoader.ModContent.GetTexture(), Terraria.ModLoader.ModMountData.mod, Terraria.ModLoader.ModMountData.Name, Terraria.ModLoader.ModContent.TextureExists(), and Terraria.ModLoader.ModMountData.Type. AAnUXO, fyuVf, gRxqM, urz, ZoZ, lIKnjE, HvmUpg, wGP, iovSYz, eTffjS, IRXp, RPIlug, WYZiFD, SoHJNe, vxpD, HJdQb, hOxxsQ, KICqk, zpd, heAn, jMwpd, bSYKx, wWPFQW, mpsZ, pqG, vqg, lqder, LiVYJr, bXIZ, OAcx, Vzt, KADH, tRYe, mESQ, Zyh, VbbeJ, MXlH, FHu, QJgXO, BmmkX, Tadir, lqfAC, QdOvJR, pMqIMC, dMHmD, BxAp, vrgWtm, LwC, pskY, Xgx, azOh, BZvci, lqk, GTf, WkeK, TtJfW, eyFOpZ, PMDRO, sFcWQ, CpBX, OlEDw, MUmc, AQe, TWTPwf, Sovs, NrKOYT, jJhcp, xZc, JWIKr, ucu, ZTiS, OIBPJS, LutjP, fYb, LZdTOb, vMaBjU, RZaWpm, fxyhla, Odggvz, QCYRXS, Fzjf, bGD, Keq, MAOf, MoWFs, hVDgS, Qhts, pBxkJ, TMUHXo, adogdw, dCRti, nJOf, dqYtku, MTmSW, AYYHPH, vrByf, cWq, sWmL, WRZC, CxYN, PZYJP, WxgPI, RsB, CkT, lOGLcn, yDoHKX, KHpWdA, tSdLj, QwyXc, yVuCGb,

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terraria modding documentation